Programming * Graphics * Modelling * Rigging

EDUCATION

Department of Computer Visualization (2017-2020)
Texas A&M College of Architecture Department of Computer Visualization – College Station, Texas

Bachelor of Science Computer Science 2016 (English Minor)
Kansas State University College of Engineering Department of Computer Science – Manhattan, Kansas

EXPERIENCE

Brazen Animation – Pipeline Technical Director – May 2021- November 2022

  • Maintained and updated the CG animation pipeline that Brazen uses for its main projects.
  • Provided technical support to artists working in Maya, Nuke, Houdini, Photoshop and Katana.
  • Built tools and scripts in Python, Javascript, and Go to save artist time and ensure asset integrity.
  • Collaborated with multiple departments to identify needs and areas for pipeline expansion.
  • Helped new hires get on their feet and become familiar with the major code repositories

EA Tiburon – Technical Artist (Contractor) – May 2020 – May 2021

  • Maintained, updated, and debugged the asset pipelines for EA’s Madden Mobile and NBA Mobile titles.
  • Wrote scripts in C#, Python, and JavaScript for Maya, Houdini , and Photoshop to automate the porting of assets from Madden console to Madden Mobile, freeing up artist and developer time.
  • Made automated tools in Maya to facilitate asset creation and porting.
  • Worked with asset artists and engineers to determine efficient model and texture pipeline processes.

Triseum – Software Engineer – Summer 2018 – Contact

  • Built web portals in Javascript for Triseum’s recently released games Arté:Lumieré and Arté:Hemut allowing players to track their progress and teachers to track their student’s progress, and integrated those portals into Triseum’s existing web tools.
  • Collaborated with art, production, and design teams to determine the necessary functions and look of the portals.
  • Worked in an Agile environment to quickly finish tasks and sync with team members.

Texas A&M Department of Visualization – Graduate Assistant Teacher – Fall 2017, 2018

Assisted students and graded assignments for VIZA 654 – Digital Image and
VIST 470 Digital Rendering.

Advanced Ground Information Systems (AGIS) – Software Engineer – Summer 2014 and Summer 2016 – Contact

  • Worked in C++ and C# to update and maintain the user interface for military communications and situational awareness software
  • Gained experience working in a professional environment under strict deadlines
  • Used SVN version control software to manage and track code changes

Kansas State University Department of Computer Science – Spring 2014

Software Engineer – Collaborated with an interdisciplinary team to create an agricultural simulation intended to help promote agriculture and programming among high school students.